User Experience
Decisions backed by evidence, not opinions.
Interviews, surveys, tree tests, card sorts, usability sessions.
Component libraries that engineers love and brands trust.
Click-through Figma prototypes for stakeholder buy-in and user testing.
Quarterly research cadence so the product keeps learning.
Understand users before you design for them.
Information architecture, flows, wireframes, visual design.
Moderated and unmoderated usability sessions.
Ship, measure, refine.
Yes, research-only or design-only, depending on what you need.
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